October 30th 2017
New Release: The Rats in the Bulkheads
April 3rd 2017
New Release: Don't Mind My Apocalypse Head
March’s Patreon project is out now for everybody on https://bonsequitur.itch.io/dont-mind-my-apocalypse-head. It’s a horror story about awkward social situations, extra appendages, and the recurring end of the world.
Thanks to all my Patreon supporters! If you want to help me keep doing this (and get early access to projects along with source code), the Patreon page is this way.
February 10th 2017
Voyageur is out now!
January 11th 2017
New Release: Storytelling Skeletons
A little side-project for the Pico-8. Wander an endless graveyards, find dark warnings about daunting perils, and never encounter any of them.
December 31st 2016
New release: Not All Things Make It Across
A follow-up to last year’s The World Turned Upside Down, Not All Things Make It Across commemorates the end of 2016 with another short vignette set in the Mere Anarchy universe. Taking advantage of the threshold of the new year, choose what debris of the past you want to destroy… or keep.
I hope you all enjoy it. Happy new year, and thanks.
November 13th 2016
New release: The Recombinant Armorial Roll
My project for this year’s Procjam, the Recombinant Armorial Roll is a procedurally-generated dynastic history of a fictional empire, assembled from a relatively small corpus and rendered in the form of a finite but very deep hypertext.
Like the Annals of the Parrigues, the Armorial Roll is a finite document. It’s by necessity more repetitive than Parrigues, with a much smaller corpus for a much bigger text — there are theoretically 65,535 dynasties in the Roll, though I can’t guarantee they all are accessible through links from the starting dynasty; I literally don’t know.
October 31st 2016
New release: Four Sittings in a Sinking House
October 13th 2016
Introducing Gall and Blotter
Earlier this year when Inkle released their Ink scripting language, there was a lot of excitement from the IF community around using it as a tool for building sophisticated branching stories in the vein of Choicescript. Today I'm releasing a couple of open-source tools that should help people who want to experiment with Ink without having to build a full game UI to go around the story engine.
December 24th 2015
The World Turned Upside Down
The World Turned Upside Down is a tiny bit of parser fiction I wrote as a sort of thank you note/Christmas special. It’s very short and straightforward, so I’ll just direct you to the game page where you can play or download it.
Happy holidays, everyone.
December 1st 2015
New release: Lyreless