I’m Bruno Dias, a São Paulo-based writer, developer, and game dev. I maintain code and a community space for the IF community. I also write an unreasonable volume of interactive fiction.

I write nonfiction about videogames, focusing on how games influence each other and the culture that surrounds them. My writing has appeared at Giant Bomb, ZAM, and Waypoint.

In 2017, I released Voyageur, an interactive science fiction adventure co-authored by a custom algorithm.