March 3rd 2018
Writing for Where the Water Tastes Like Wine
Last year, I wrote for Dim Bulb games' Where the Water Tastes Like Wine, which came out this Wednesday (February 28th). It's a narrative game built as an anthology, in which you travel the continental United States, carrying stories across the land. It's massive; there are over 200 "vignettes" (small stories you collect as you cross the land), of which I wrote about 30, and sixteen major characters you can sit down with and swap stories at the campfire.
So this is about my relatively small involvement with this huge game. Two caveats: I didn't have a high-level view of the process at all, and I was really focused on making my own narrow work as good as it could be.
Also, this post contains mild spoilers for some of the vignettes I wrote.
April 30th 2017
A Don't Mind My Apocalypse Head Postmortem; or: Designing a Parser Game Around Specific Interaction, Multiple Endings, and Protagonist Interiority
March's patreon project, Don't Mind my Apocalypse Head, was a short parser game written around a fairly disturbing dream I had. If you haven't played it, it's fairly short and I suggest you check it out before reading on.
December 29th 2015
2015 in Review: My Work
I was originally going to release this year-end rundown all in one piece, but I realised it's very long and therefore probably best split into three parts. First, the most skippable part: A look back at games and stories I released this year.
November 17th 2015
Eleven Statements About Cape
This isn't quite a postmortem; it's more a set of responses and observations about Cape.
May 27th 2015
When the Land Goes Under the Water: Mini-Postmortem
Shufflecomp, which has just closed its second edition, is an IF competition in which entrants swap playlists and make games based on songs. Not content with taking part in the previous two IF comps, I entered Shufflecomp this year.
When the Land Goes Under the Water, pseudonymously released under the name Nikephoros de Kloet, was my entry.
May 12th 2015
Mere Anarchy Postmortem
I said I wasn't going to write a postmortem for Mere Anarchy. Well, I kind of lied. This is the actual postmortem. As you might expect, it contains spoilers for the game; so if you haven't played it yet, I suggest you do before reading.
March 15th 2015
Terminator Chaser: the Postmortem
This is a postmortem for Terminator Chaser, my ParserComp 2015 entry. As you might expect, it contains severe spoilers for the game.
This postmortem is based on my own impressions of replaying the game after its release, but it's also based on watching the reaction to the game itself. I want to single out reviews from Sam Kabo Ashwell and Emily Short, as well as the players who submitted feedback through ParserComp's judging form.
You can play or download the post-comp release of Terminator Chaser, with various improvements, here.