April 30th 2017
A Don't Mind My Apocalypse Head Postmortem; or: Designing a Parser Game Around Specific Interaction, Multiple Endings, and Protagonist Interiority
March's patreon project, Don't Mind my Apocalypse Head, was a short parser game written around a fairly disturbing dream I had. If you haven't played it, it's fairly short and I suggest you check it out before reading on.
April 3rd 2017
New Release: Don't Mind My Apocalypse Head
March’s Patreon project is out now for everybody on https://bonsequitur.itch.io/dont-mind-my-apocalypse-head. It’s a horror story about awkward social situations, extra appendages, and the recurring end of the world.
Thanks to all my Patreon supporters! If you want to help me keep doing this (and get early access to projects along with source code), the Patreon page is this way.
February 18th 2017
Help me write more IF!
In 2017, with the release of Voyageur, I want to get back to splitting my time between different projects. And, in particular, I want to do more noncommercial work: more short free IF, more reviews and criticism of noncommercial IF, more games writing that doesn’t find a home in commercial outlets, and more altgame experiments like Storytelling Skeletons.
I also want to be able to dedicate time to improving and maintaining the various open-source projects I’ve released over the last two years. All of these are things that I’m happy to release for free, but which do take up time and energy like anything else. So I’m experimentally launching a patreon; with only a few supporters, I’d be able to put more time and resources towards making those kinds of experiments, and that would mean being able to make more of them.
Pledges or helping spread the word are deeply appreciated.