May 30th 2017
Attempted: Building a general-purpose QBN system
The term quality-based narrative (QBN) refers to a way of building interactive fiction most familiar from Failbetter Games' Fallen London, as well as other games built on their now-defunct StoryNexus platform. Voyageur is also built on this model. Earlier this year, I worked on trying to build a general-purpose QBN tool, working off of the Voyageur codebase, but I didn't get very far; this is basically a list of issues I encountered, as a sort of caution to people thinking of implementing those kinds of systems.