Neo Cab (Chance Agency, in development)
Writer, narrative designer — 2017-2018
Where the Water Tastes like Wine (Dim Bulb Games, 2018)
Writer — 2017
Voyageur (Bruno Dias in partnership with Failbetter Games, 2017)
Designer, developer, writer — 2016-2018
A history of interactive fiction told from the viewpoint of the dungeon as a narrative device.
(Waypoint, July 2017)
The fascination and thrill of watching Battlegrounds streamers.
(Waypoint, June 2017)
Characterization and player-NPC relationships in Blendo Games' Quadrilateral Cowboy.
(Waypoint, March 2017)
A feature on the 2016 edition of the Interactive Fiction Competition.
(Giant Bomb, November 2016)
The pitfalls of communicating to strangers in an action game.
(ZAM, August 2016)
How Dark Souls III copes with being a sequel.
(ZAM, May 2016)
The tangled relationship of architecture to death in video games.
(Giant Bomb, April 2016)
The thing about sinking is: the sea is not a void. If you're sinking, you're displacing something.
A dark, fantastical recasting of the Orphic myth.
A near-future superhero story from a subaltern point of view.
An interactive adaptation of Poe's The Masque of the Red Death.
Radicalized hedge-witches in an urban landscape.
Labor disputes and social struggle in a mining colony in Mercury.