• November 18th 2015

    IFComp post-comp discussion this Saturday

    I’m trying something new: this Saturday, I’m organising a live post-IFComp discussion on Euphoria. It’s supposed to take place on Saturday, November 21st, 4PM EST/9PM UTC (Or if you like ISO time, 2015-11-21T21:00:00-00:00). We’ll be talking about the comp’s games, organisation, past and future.

    Euphoria is a new platform for chat rooms that, unlike Slack and other new solutions in that area, are designed for social conversation rather than team collaboration. It’s accessible, fun, and designed so that multiple conversations can happen in the same space without trampling one another, using threading; I’m really exciting about it, and hopefully this is just the start of using the new &if space for the interactive fiction community.

  • November 17th 2015

    Eleven Statements About Cape

    This isn't quite a postmortem; it's more a set of responses and observations about Cape.

  • October 31st 2015

    Ectocomp impressions: Invasion

    Ectocomp has just released its games for judging. It's a competition for horror and Halloween-themed IF -- this year with both "speed IF" and "spirit of speed IF" divisions. First up: Invasion (Cat Manning), a horror Twine about inexorable alien monsters.

  • October 28th 2015

    Impressions: Sun Dogs

    Sun Dogs screenshot

    Sun Dogs is a text game in which interaction is mostly directed by moving around a map and exploring different places in a transhuman future.

  • September 15th 2015

    New release: Prospero

    Prospero, a loose adaptation of EA Poe’s The Masque of the Red Death, has been released by sub-Q Magazine. You can go play it right now, for free.

    sub-Q is an online magazine that publishes weekly interactive fiction, focusing on fantasy, science fiction, and horror. It’s a brilliant project that everyone in the IF community should have a stake in, and they’re a great opportunity for authors. Right now, they’re taking submissions, and they also have some interesting benefits for users who subscribe.

  • August 14th 2015

    Introcomp: Walker's Rift

    I'm deep in the mire of writing an IF Comp entry, which is why I barely had the time to play recent IF releases. But Introcomp is nice in that I can read and evaluate a game in a lot less time than usual, and feel like I have something to say about it. First up: Walker's Rift, by Hope Chow.

  • May 27th 2015

    When the Land Goes Under the Water: Mini-Postmortem

    Shufflecomp, which has just closed its second edition, is an IF competition in which entrants swap playlists and make games based on songs. Not content with taking part in the previous two IF comps, I entered Shufflecomp this year.

    When the Land Goes Under the Water, pseudonymously released under the name Nikephoros de Kloet, was my entry.

  • May 16th 2015

    ShuffleComp Impressions: Ansible

    For the duration of ShuffleComp, I won't be commenting on games because I don't want to blow my own pseudonymity just yet. However, Jacques Frechet appears to be a real person, meaning he's definitely not me; whereas all other ShuffleComp authors are either Doug Orleans or currently in a quantum state of simultaneously being and not being me. So I get to talk about Jacques' submission, Ansible.

  • May 12th 2015

    Mere Anarchy Postmortem

    I said I wasn't going to write a postmortem for Mere Anarchy. Well, I kind of lied. This is the actual postmortem. As you might expect, it contains spoilers for the game; so if you haven't played it yet, I suggest you do before reading.

  • May 1st 2015

    Raconteur, and why it exists

    Taking a break for a moment from the tutorials to write about where Raconteur comes from, and where it's going; starting with a survey of the landscape of choice-based game engines.